China
Tier 2Everything a marketer needs before entering China: economy, platforms, ad rules, payments and audience.
Economy & income
- Currency
- Chinese Yuan Renminbi (CNY, ¥/元, RMB)
- ~6.78 per USD (13 Jul 2026)
- GDP per capita
- ~$13,806 nominal (2025, IMF WEO Oct 2025)
- ~$29,180 PPP (2025) — ~78th nominal worldwide, but 2nd-largest economy overall
- Average salary
- ~$1,063 net/mo (Numbeo, 14 Jul 2026; ¥7,210/mo)
- gross urban non-private mean ¥10,787/mo ≈ $1,591 (NBS 2025)
- urban private mean ¥5,966/mo ≈ $880 (NBS 2025)
- Median salary
- n/a official — China publishes means not medians
- typical worker sits near the private-unit mean ¥5,966/mo (~$880), well below the ¥10,787/mo (~$1,591) non-private mean (NBS 2025)
- Minimum wage
- No single national rate — set by province/municipality
- Highest Shanghai ¥2,740/mo (~$404, 2025)
- Beijing ¥2,540/mo (~$375) & ¥27.7/hr
- lowest tiers ~¥1,760/mo (~$260, Qinghai)
- Cost of living
- Medium — on average ~55% cheaper than Germany (Numbeo, 14 Jul 2026)
- huge spread: Tier-1 cities (Shanghai, Beijing, Shenzhen) are expensive while inland/lower-tier cities are very cheap
Digital landscape
- Population
- 1.42 billion (Jan 2025)
- Internet users
- 78.0% (~1.11 billion users; +1.9% YoY)
- Social media users
- 76.5% (~1.08 billion identities; 98% of internet users are on social)
- Mobile connections
- 1.87 billion connections = 132% of population
- Devices
- desktop ~51.5% / mobile ~47.3% / tablet ~1.2% of web traffic (StatCounter, Jun 2026) — but in-app mobile commerce dominates real usage (~85%+ of e-commerce on phones)
- Ad spend
- Total ad market ~¥1.07 trillion ≈ $158B (2025)
- digital ad spend ~$141B (Statista, 2025) — world's 2nd-largest ad market after the US
- Alibaba, Tencent & ByteDance capture the majority
- Top social platforms
- Messengers
- WeChat/Weixin (~1.4B MAU — de facto national messenger; runs payments, mini-programs, near-everything)
- QQ (~530M MAU — Tencent, younger demographic, gaming-adjacent)
- DingTalk / 钉钉 (Alibaba — enterprise/work chat + video)
- WeCom / WeChat Work / 企业微信 (business messaging, CRM to customers)
- Foreign apps (WhatsApp, Telegram, Messenger, LINE) — blocked by the Great Firewall, negligible domestic use
Ad regulations
BANNED — All gambling illegal under the Criminal Law (outlawed since 1949); only the two state-run lotteries (Welfare Lottery & Sports Lottery, not legally deemed 'gambling') are permitted. Online gambling, cross-border betting and gambling advertising are strictly prohibited and actively prosecuted
BANNED — PBOC-led Sept 2021 joint notice declared all crypto trading, exchange services, ICOs and mining 'illegal financial activities'; reaffirmed Nov 2025 (stablecoins explicitly included). Only the state e-CNY (digital yuan) is legal; crypto ads prohibited
BANNED — Pornography is illegal to produce, distribute, sell or host; heavy online censorship via CAC. Explicit content and adult-product advertising are prohibited; even 'vulgar'/suggestive content is routinely scrubbed
ALLOWED — Legal; mainstream dating/social apps operate (Momo ~110M MAU, Tantan ~40M, Soul ~30M) under real-name registration, content moderation and anti-fraud rules; 'vulgar' or sexual framing restricted
RESTRICTED — Heavy licensing; the entire P2P-lending industry was shut down (completed 2020). Only licensed institutions may advertise; consumer-loan ads must disclose true APR and avoid misleading terms; interest above 4× the LPR is unenforceable
RESTRICTED — Health foods require 'blue-hat' registration (SAMR/NMPA); prescription-drug ads to the public are banned; the Advertising Law bans cure/efficacy and absolute claims. SAMR's 2026 campaign targets false health-food promotion and exaggerated livestream claims
- SAMR (State Administration for Market Regulation — advertising & competition)
- CAC (Cyberspace Administration of China — online content/data)
- NMPA (drugs & health food)
- PBOC (finance/crypto)
- NRTA (broadcast/film)
- The Great Firewall blocks Google, YouTube, Meta (Facebook/Instagram/WhatsApp), X and most Western platforms — foreign ad networks cannot run domestically
- marketers must use Tencent, ByteDance (Ocean Engine), Baidu and Alibaba
- Hosting needs an ICP license
- real-name registration is mandatory
- influencer/livestream ads must be labelled and are penalised hard for false claims
Payments & behaviour
- Payment methods
- Mobile QR wallets dominate — Alipay (~54% of mobile payments, 2024)
- WeChat Pay / Weixin Pay (~39-42%) — together with Alipay ~96% of the market
- UnionPay cards & Cloud QuickPass (state card network; NFC/QR)
- e-CNY / digital yuan (state CBDC, expanding pilot)
- Bank transfer / online banking
- Cash (marginal — one of the world's most cashless societies)
- E-wallets
- Alipay (Ant Group — leading wallet + finance super-app)
- WeChat Pay / Weixin Pay (Tencent)
- UnionPay Cloud QuickPass (云闪付)
- e-CNY (digital yuan wallet)
- Meituan Pay
- Douyin Pay / Douyin Wallet
- Cash on delivery
- Minimal — cash-on-delivery is now rare
- near-universal mobile prepay via Alipay/WeChat Pay at checkout and in-store
- E-commerce
- Very High — world's largest e-commerce market (~$2.1T online retail, ~50% of global)
- ~47% retail penetration (highest worldwide)
- livestream & social commerce enormous (Douyin GMV ~$650B est. 2025)
- Notes
- A fully cashless, QR-based society
- Foreign cards were long hard to use, but since 2023 Alipay & WeChat Pay accept linked international cards for inbound tourists
- Alipay+ and WeChat Pay also expanding across Asia
Audience & culture
- Languages
- Standard Mandarin / Putonghua (official; ~80%+ can speak, ~70%+ native)
- Yue / Cantonese (Guangdong, Hong Kong-adjacent)
- Wu (Shanghainese & region)
- Min (Fujian/Taiwan-adjacent), Hakka, Xiang, Gan dialects
- Minority languages: Zhuang, Uyghur, Tibetan, Mongolian, Korean
- Religion
- Officially atheist state
- unaffiliated ~52%, Chinese folk religion ~22%, Buddhism ~18%, Christianity ~5%, Islam ~2%, Taoism (2020 est.) — many Han blend practices, so figures are approximate and contested (Pew notes far higher 'no religion' self-ID)
- Median age
- 40.1 years (DataReportal Jan 2025 / UN 2025) — aging fast, shrinking population
- Key seasons
- Chinese New Year / Spring Festival (late Jan–Feb — biggest holiday & travel/gifting peak)
- Singles' Day 11.11 (Nov — world's largest shopping festival, Alibaba/JD)
- 618 Mid-Year (Jun — JD anniversary sale, 2nd-biggest)
- National Day Golden Week (1–7 Oct) & May Day (travel & spending)
- Double 12 / 12.12 (Dec) and Qixi — Chinese Valentine's (Aug — gifting)
- Mid-Autumn Festival (Sep–Oct — mooncakes, family gifting)
- Cultural notes
- Mobile-first, super-app ecosystems
- social commerce & livestream shopping dominate purchase journeys
- KOL/KOC trust is decisive
- reviews on Xiaohongshu (种草 'planting grass') and Dianping heavily sway choices. 'Guochao' (国潮 — pride in domestic brands) is strong
- group-buying and gamified sales (red packets, coupons) drive conversions
- Where to find creators
- Douyin
- Xiaohongshu / RED
- Bilibili
- Kuaishou
- WeChat (Channels & Official Accounts)
Media landscape
Top media outlets
- 1 People's Daily (人民日报) Chinese-language — flagship daily of the Communist Party, the country's most authoritative outlet
- 2 Xinhua News Agency (新华社) Chinese-language state wire service — sets the national news agenda; feeds most other outlets
- 3 CCTV / China Media Group (中央电视台) State broadcaster — national TV reach; flagship 'Xinwen Lianbo' evening bulletin
- 4 Toutiao (今日头条) Chinese-language — ByteDance AI news-aggregation app; dominant mobile news source
- 5 China Daily (中国日报) English-language state daily — main English gateway for domestic/foreign readers
- 6 Global Times (环球时报) Chinese + English tabloid (People's Daily group) — nationalist, foreign-affairs commentary
Top YouTube channels
- 1 李子柒 Liziqi ~31.4M
- 2 办公室小野 Ms Yeah ~14.1M
- 3 滇西小哥 Dianxi Xiaoge ~11.4M
- 4 CGTN ~5.2M
- 5 New China TV (Xinhua) ~2.4M
- 6 阿木爷爷 Grandpa Amu ~2.3M
Creators & public figures
Top creators
Celebrities
Affiliate & traffic
- Hot verticals
- Beauty & cosmetics / skincare
- Fashion & apparel
- Mother & baby
- Health foods & supplements (within 'blue-hat' rules)
- Consumer electronics & appliances
- Food / FMCG & fresh grocery
- Travel & local services
- Mobile games & online education
- Active networks
- Alimama / Taobao Alliance — 淘宝客 Taobaoke (Alibaba, China's largest by volume)
- JD Union / JD Alliance (京东联盟)
- Pinduoduo — Duo Duo Jin Bao (多多进宝)
- Douyin & Kuaishou creator/affiliate commissions (livestream + short video)
- Web2Asia / local performance agencies (for foreign brands)
- Xiaohongshu (RED) brand-partner program
- Payouts
- Mostly CPS (percentage of sale) inside the platforms
- livestream/KOL commissions typically ~10–30%
- classic foreign CPA/CPL offers are hard to run because Western ad networks are blocked
- Competition
- Very high and walled-off — closed domestic ecosystems dominated by Alibaba/Tencent/ByteDance
- Foreign players usually need a local entity, ICP license and platform store
- growth is KOL/livestream-driven rather than open-web affiliate
- Seasonality
- Mega-peaks at 11.11 Singles' Day and 618
- strong Chinese New Year and National Day Golden Week
- livestream 'super sales' spike GMV around these dates
- Traffic sources
- Douyin & Kuaishou (short video + livestream commerce)
- Xiaohongshu / RED (product discovery)
- Weibo (trending/celebrity)
- WeChat (Channels, Official Accounts, Mini-Programs)
- Baidu SEO/SEM
- Bilibili
Good to know
- Capital
- Beijing
- Major cities
- Time zones
- Single zone nationwide — China Standard Time (CST, UTC+8), no DST, despite the country spanning ~5 geographic time zones
- Android vs iOS
-
Android 71% iOS 29%
- Phone brands
- Huawei (~17% — reclaimed #1 in 2025)
- Vivo (~16%)
- Apple (~16%)
- Xiaomi (~15%)
- OPPO (~15%)
- Honor (spun off from Huawei)
- Top e-commerce
- Taobao (Alibaba C2C)
- Tmall (Alibaba B2C)
- JD.com (京东)
- Pinduoduo (拼多多)
- Douyin Shop (抖音电商 — livestream)
- Kuaishou Shop / Meituan / Xiaohongshu
- Peak activity
-
Mobile peaks in the evening ~20:00–23:00 CST and around the lunch break ~12:00–14:00; livestream commerce prime-time is evening (roughly 19:00–23:00)🕐 In your time zone (approx.):
- Creative taboos
- Politics is the hard line — Taiwan, Tibet, Xinjiang, Hong Kong, Tiananmen/'1989', criticism of the CCP or leaders, Falun Gong, and maps with disputed borders are censored/removed
- LGBTQ themes are restricted
- gambling, superstition and 'vulgar' content also scrubbed
- National-map and territorial accuracy in creatives is legally required
- Also worth knowing
- The Great Firewall means Western ad/social platforms don't work — you must run on domestic apps via a local entity + ICP license
- Everything funnels through super-apps (WeChat/Alipay mini-programs)
- livestream + social commerce, not open-web, drive sales. 'Guochao' domestic-brand pride and KOL/KOC trust are the levers that convert
Indicative reference — always confirm the current rules with the official source before you run.